Divide and Conquer – A dice game based upon dividing numbers (Also: Skittle-Battle –bowling game/Also: The Dancing game- a fusion of game and dance/ Also: Chain- Idea for a Team Game/Plus: Invisible Sword Trick/ Plus: Finger and Space Code
Divide and Conquer – A dice game based upon dividing numbers
- Players have two six sided dice. Each dice has the numbers Zero to Five upon its faces.
- Player A rolls two dice, adding the dice rolls together, building up a score.
- Player B then tries to reduce his opponents score as much as possible by rolling a number and dividing the score (if it can be divided) by that number (for example if Player A’s score is 8 and player B rolls a 4 then he can reduce player A’s score to 2)
- Each time a player reduces their opponents score then they score as many points as they take away from their opponent.
- Now Player B rolls two dice and player A ‘attacks’ his score in the same way.
- The players take turns doing this. The player whose score is completely reduced to zero is the loser and the other is the winner
- A player is safer when their score reaches a prime number, because a prime number can only be divided by itself and 1.
- Any score less than 1 is counted as Zero (For example a half would be counted as zero).
Skittle-Battle – A different kind of bowling game for two players
- Each player has an army of 12 skittles and a ball.
- They draw a line between them.
- They position their skittles in any way they wish.
- They now take turns trying knock down their opponents ‘Skittle soldiers’ by bowling their ball.
- They must stay on their side of the line whilst bowling.
- The first player to successfully knock down all of their opponents ‘army’ wins.
- Each time a player’s opponent has bowled against them they are allowed to alter the arrangement of their skittles.
- In order to make the game more fun; skittles may be shaped like toy soldiers or other characters.
The Dancing game – A fusion of game and dance
- The dancing game is a form of competitive dance based upon the myth/fairy tale trope of the ‘Wizards duel’.
- Different dances signify different animals, birds, bugs, plants, minerals, elements or actions.
- One dancer attacks by doing a dance of a certain aggressive animal,bird, bug, plant, mineral, element, or action and the other dancer defends or escapes by doing the dance of an animal,bird, bug, plant, mineral, element, or action that can survive, repel or escape the attack.
- For example- Dancer A has opted to do the dance of the mouse but is now trapped by Dancer B who is doing the dance of the cat, but then Dancer A does the dance of the little bird and flies away, so Dancer B does the dance of the eagle and pursues him, so then Dancer A does the dance of the fish and dives down into the sea and so Dance B does the dance of the shark and goes after him and so on and so forth
- Problems with the game – In order to play the game, players have to invent or learn a large number of dances signifying different animals, birds, bugs, plants, minerals, elements and actions.
- Why would this make a good game? – because it would genuinely merge the art of dance with a game. Because the conflict between the two dancers would also be an interesting form of visual story telling. Because it would be like a ballet in which no two performances need ever be the same; an improvised ballet.
Chain- Idea for a Team Game
- This is a team game for two teams of twelve
- Each team tries to form chains of joined hands around an opposing team member or members
- Every time a team manages to encircle an opposing teams player(s) with joined hands those opposing players have been ‘caught’ and a team scores a point for every player that it catches.
- Players are also ‘Caught’ if they are backed, by a semi-circular chain, against a wall or corner of the court and thus can’t move back and can't more forwards
- A player is not allowed to run through a chain of joined hands, they have to run around it and thus it should be possible to ‘herd’ opposing team members into a circle by blocking their movement.
- The team with the most catches by the end of two rounds wins the game.
Invisible sword trick -
- There is a silver coloured statue standing centre stage.
- The magician enters carrying a bladeless sword hilt in his hand.
- He explains that the blade of the sword is invisible yet immensely powerful. Powerful enough to slice through solid metal.
- The magician then proceeds to cut the head off of the metal statue with the invisible blade of the sword; then its arms and finally, he cuts it in two down the middle and the audience see it fall apart as he cuts it.
- How? Because the statue is made of Gallium, a metal with a low melting point and the sword hilt in the magicians hand is a colourless laser pointer (meaning that the beam is invisible) that is just hot enough to slice through the low melting point metal.
Finger and space code (Code using the 4 palmar spaces of the hand)
1.Right thumb tip touching left thumb tip – A
2.Right thumb tip touching space between left thumb and index left fingertip – B
3.Right thumb tip touching index left fingertip – C
4.Right thumb tip touching space between index left finger tip and middle left fingertip – D
5.Right thumb tip touching middle left fingertip – E
6.Right thumb tip touching space between middle left fingertip and ring left fingertip - F
7.Right thumb tip touching ring left fingertip – G
8.Right thumb tip touching space between ring left fingertip and left pinky – H
9.Right thumb tip touching tip of left pinky – I
10.Right index fingertip touching left thumb tip – J
11.Right index finger tip touching space between left thumb and index left fingertip – K
12.Right index fingertip touching index left fingertip – L
13.Right index finger tip touching space between index left finger tip and middle left fingertip – M
14.Right index finger tip touching middle left fingertip – N
15. Right index finger tip touching space between middle left fingertip and ring left fingertip - O
16. Right index fingertip touching ring left fingertip – P
17. Right index finger tip touching space between ring left fingertip and left pinky – Q
18. Right index finger tip touching left pinky – R
19. Right middle finger tip touching left thumb tip – S
20. Right middle finger tip touching space between left thumb and index left fingertip – T
21. Right middle finger tip touching index left fingertip – U
22. Right middle fingertip touching space between index left finger tip and middle left fingertip – V
23 . Right middle fingertip touching middle left fingertip – W
24 . Right middle finger tip touching space between middle left fingertip and ring left fingertip - X
25. Right middle fingertip touching ring left fingertip – Y
26. Right middle finger tip touching space between ring left fingertip and left pinky – Z