The Magic Rainbow Game (Plus: The Little and Large game)
By well-wisher
Wed, 12 Mar 2014
- 457 reads
The Magic Rainbow Game
- The Magic Rainbow Game is played upon a chequered board. All of the squares on the board are one of six colours, Red; Green; Yellow; Blue; Orange or Violet
- There is a six sided dice. On every side of the dice there is a spot with one of the six colours that are on the board.
- Each turn, a player rolls the dice and whatever colour they roll is the colour of square that they must move on. For example, if they roll the colour blue then they can only move on blue squares.
- In order for them to move from one square to another square the squares must be immediately next to each other (no squares of any other colour between them), either vertically; horizontally or diagonally; for example if they are on a blue square and they roll the colour green but there is no green square next to the blue square then they cannot move and must wait until they roll the colour of a square next to the square they are on.
- The object of the game – In order to win, players must reach the pot of gold at the end of the rainbow; that is the square in the right corner at the opposite end of the board from the starting square upon which there should be a picture of a pot of gold and upon which a pot of gold piece is placed.
- Players Pieces: Each player has a unicorn with a different coloured horn.
- The Leprechaun piece – On the board is also the Leprechaun piece that jealously guards the pot of gold. The Leprechaun always moves in this sequence of colours – Red then Green then Yellow then Blue then Orange then Violet. Each time a player moves their piece they move the Leprechaun piece to a square which is the next colour in his sequence. If the Leprechaun lands on the same colour square that they are on it can grab them and if they are grabbed by the leprechaun it means that they must go back to the first square on the board.
- Lucky Charm Squares: Some squares on the board have lucky charm symbols on them and these squares give players special abilities within the game –Four Leaf Clover : Land on a four leaf clover and you have, for four turns only, protection against the Leprechaun.Rabbits Foot: Land on a rabbits foot and you may, for four turns only, have the ability to jump over squares (but no more than two squares in a turn) allowing you to move between squares that are not immediately next to each other.Shooting Star: Land on a shooting star and you get four free turns.Horse shoe: Land on a horseshoe and you have the power, for four turns, to move the pot of Gold piece as well as your own (but its movement is also determined by the dice). If you can bring the pot of gold piece onto the square you are on then you can win the game.
- Players start on the first square on the board (the one in the left hand corner on the opposite side from the 'Pot of Gold' square'.)
Little and Large Game – Adaptable, boardless board/dice game
- Playing pieces:One ordinary six sided dice and one large six sided dice about the size of a Rubik’s cube also depending upon the version of Little and Large you’re playing: miniature skittles; miniature goals; miniature hurdles or whatever else you wish.
- The basic premise of Little and Large is that you use the little dice to steer the large dice.
- You do this by first throwing the small dice then rolling the large dice forwards, backwards, left or right one face at a time the number of faces indicated by the dice throw. (For example: If you throw a 1 with the small dice then you can only roll the large dice forwards 1 face in any direction).
- There are several games you can play with the little and large dice. You can steer the large dice in a zig zag through a line of skittles, making sure not to knock the skittles over. You can play Little and Large football, steering the large dice back and forwards to try and put it into an opponents goal; you can do a Little and Large race with two Large dices and a finishing line or you can combine these.
- Jumping rule for hurdles- The large dice is allowed to jump over things if you roll an odd number. This allows you to add hurdles to the game.
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