The Less Miserables Face the Council (2)
By SoulFire77
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The rehearsals started the next day.
Garrett had never taught anyone anything before. He'd always been the student, the one absorbing information, the one watching and learning. But now he was on the other side, trying to explain things he'd only ever understood instinctively.
It was harder than he expected.
They practiced in Dusty's living room, rearranging the furniture to simulate the council chamber layout. Chairs in a row for the council members—empty chairs, but Garrett made everyone pretend they were filled with skeptical adults. A spot at the front for the speaker. The rest of them sitting in the audience, watching, waiting for their turn.
Haley watched from the stairs sometimes, fascinated by the transformation of her brother's friends from skaters into something almost professional. "They look like grown-ups," she'd said once, and Dusty had laughed and said, "Don't tell them that—it'll go to their heads."
"You're mumbling," Garrett told Tanner, after his third attempt at the opening statement. "And you keep looking at your feet. You need to make eye contact."
"Eye contact with who? There's no one here."
"Pretend. Pick a spot on the wall and talk to it. When you're in front of the council, pick one person—someone who looks friendly, or at least not hostile—and focus on them. It makes you seem confident even when you're not."
"How do you know that?"
Garrett thought about his dad. The way he commanded a room, made everyone feel like he was talking directly to them even when he was addressing a crowd of fifty. The way he could make a single sentence feel like a personal conversation, even in a room full of strangers.
"I've watched people who are good at it. You pick up things."
He'd spent his whole life watching. At his dad's office, where he'd sat in the corner during meetings pretending to do homework while actually observing every gesture, every tone shift, every subtle power play. The way certain people leaned back when they were about to say no. The way others leaned forward when they were interested. The way his dad's voice dropped half an octave when he was about to make his final offer—the one he wouldn't budge from.
At business dinners, where the conversation was really negotiation disguised as small talk. Who ordered first, who paid the check, who mentioned their golf game and who mentioned their kids. Everything meant something. Everything was a signal.
At the country club events his parents dragged him to, where everyone was performing versions of themselves, smiling faces hiding sharp calculations. The women who complimented each other's dresses while noting whose was more expensive. The men who shook hands for exactly three seconds—two was too brief, four was too eager. The whole elaborate dance of wealth pretending to be casual.
He'd learned to read rooms before he learned to read books. Noticed who had power and who didn't, who was listening and who was pretending, who could be convinced and who had already made up their minds. He'd learned which compliments were real and which were weapons, which questions were genuine and which were tests.
It was a skill. Not one he'd ever thought of as valuable before—it had just been survival, a way to navigate a world where adults were always playing games he didn't fully understand. But now, teaching these skills to his friends, he realized how much he'd absorbed without knowing it.
He worked with each of them individually.
Nova had the data presentation—she was good at explaining complex information clearly, and her diagrams made the cost comparison easy to understand. She just needed to slow down and let the numbers land.
"You're rushing," Garrett said. "Like you're embarrassed to be taking up their time. Don't be. The data is your weapon. Let them see it. Let them process it. Pause after each number and give them a second to write it down."
"What if they don't write anything down?"
"They will. Politicians love numbers. It makes them feel like they're making decisions based on facts instead of feelings."
Hector had the personal testimony section, because his quiet intensity made everything he said sound important. But he needed to project more, to fill the room instead of letting his words fade into the air.
"Imagine the person in the back row can barely hear you," Garrett suggested. "Speak to them. Not louder—just clearer. Let your voice reach all the way to the wall."
"This feels unnatural."
"It is unnatural. Public speaking always is. You just get used to it."
Dusty had the opening and closing, setting the stakes and making the ask. His natural charisma helped—he had a way of making people like him, of seeming trustworthy without trying—but he had a tendency to get too casual, to slip into the way he talked at the park instead of the way he needed to talk in a council chamber.
"Think of it like skating a line," Garrett suggested. "You know exactly where you're going, every move planned. That's what a speech should feel like. Controlled. Intentional. No wasted motion."
"Speech as a trick," Dusty said, nodding. "I can work with that."
Zara was the hardest to coach.
"You sound angry," Garrett said, after her third run-through.
"I am angry."
"I know. But the council doesn't want to hear angry. They want to hear reasonable. Passionate but controlled. If you come across as confrontational, they'll dismiss you before you even finish talking."
"So I'm supposed to pretend I'm not pissed off that they're trying to destroy the only place that matters to me?"
"Not pretend. Channel." Garrett thought about how to explain it—about how his dad could be furious about something and still sound calm, could deliver devastating criticism with a smile, could make the other person feel stupid without ever raising his voice. "Use the anger as fuel, but don't let it show on the surface."
"Your dad sounds like a robot."
"He sounds like someone who wins arguments." Garrett met her eyes, held them. "Do you want to win this one?"
Zara was quiet for a moment. The clock on the wall ticked. From the kitchen, they could hear Dusty's mom getting ready for her shift.
Then she nodded, once.
"Then learn to control how you come across. It's not fake. It's strategic."
The night before the vote, Garrett couldn't sleep.
He lay in bed staring at the ceiling, running through the presentation in his head for the hundredth time. Nova's data section, with its charts and percentages. Hector's personal testimony, understated and powerful. Dusty's framing, positioning the park as a community investment rather than a charity case. Zara's closer, the emotional appeal that would land differently now that it was backed by evidence.
They'd practiced for two weeks. Every day after school, sometimes before. They'd run through it so many times that Garrett could recite everyone's parts from memory. They were as ready as they were going to be.
But he kept thinking about all the things that could go wrong. What if the council had already made up their minds? What if the data didn't matter, and this was all just political theater? What if they'd done everything right and it still wasn't enough?
He thought about his dad. About all the times he'd watched him prepare for meetings, rehearse presentations, analyze his audience before walking into a room. His dad won a lot. But he also lost sometimes. And when he lost, he didn't fall apart—didn't throw things, didn't blame others, didn't pretend it hadn't happened. He figured out what went wrong, adjusted his approach, and tried again.
That was the thing Garrett had learned from watching him all those years. Not how to win—how to handle losing. How to treat failure as data rather than disaster. How to keep going even when things didn't work out.
Whatever happened tomorrow, they'd done the work. They'd learned skills they didn't have before. They'd become better at something, regardless of the outcome.
That had to count for something.
The council chambers were packed.
More people than November—word had spread that this was the final vote, the last chance to save Deadwood or watch it get torn down, and everyone with an opinion had shown up to voice it. The room hummed with conversation, the low buzz of people who wanted to be heard.
Garrett recognized some faces from the neighborhood: Vernon from the Quik-Mart, wearing a polo shirt that was probably the nicest thing he owned. Officer Daniels in civilian clothes again, jeans and a flannel, looking uncomfortable without his uniform. A few parents of kids who skated at Deadwood, people whose names Garrett didn't know but whose faces he'd seen at the park, watching from parked cars, waiting for their kids to come home.
But there were others too—business owners who wanted the park gone, their suits and ties marking them as people who dealt in real estate and development. Residents who complained about noise and traffic, who saw the park as a nuisance rather than a resource. A developer in a three-piece suit who kept checking his watch like he had somewhere more important to be.
The Less Miserables sat together in the third row, dressed in the cleanest clothes they owned. Garrett had suggested it—nothing fancy, just presentable. The kind of clothes that said "we take this seriously" without trying too hard.
Dusty had borrowed a button-down from somewhere, probably his mom. Zara had found a sweater without holes in it, a minor miracle given her wardrobe. Nova was wearing a skirt for what might have been the first time ever, her legs pale and goose-bumped in the air-conditioned room. Hector looked almost exactly the same as always—he already dressed like someone who took things seriously.
Wesley had made it, despite working a double shift. He looked exhausted but determined, his eyes red-rimmed but focused, his hands steady for once, no tremor visible. Sitting next to him was Quinn, clutching his notebook like a security blanket, too nervous to speak but there to support the others.
The council members filed in. Seven of them, five men and two women, all of them older than Garrett's parents, all of them wearing the politely bored expressions of people who'd heard a thousand presentations and forgotten most of them. They took their seats at the elevated dais, shuffled papers, checked their watches, exchanged murmurs with each other that the audience couldn't hear.
Garrett studied them the way he'd learned to study adults—looking for signs, tells, anything that might indicate which way they were leaning. The older woman with the reading glasses seemed open, her posture relaxed, her pen ready. The man on the far left looked skeptical, his arms crossed, his jaw tight. The mayor sat in the center, her face carefully neutral, giving nothing away.
The developer in the three-piece suit had positioned himself in the front row, close to the council dais, where he could be seen and heard without having to raise his voice. A power move. Garrett had seen his dad do the same thing at shareholder meetings—claim the space, establish dominance, make everyone else feel like they were playing on your turf.
But the Less Miserables had something the developer didn't: numbers. Not just the data, but the people who'd shown up to support them. The chamber was full of faces that wouldn't have been there for a parking lot or a strip mall. This mattered to people. That had to count for something.
The mayor called the meeting to order. Read the agenda—streets, sanitation, budget amendments, a zoning dispute. Got to item seven: "Final disposition of the Deadwood Municipal Skate Facility."
"We'll now hear public comment," she said. "Speakers will be limited to three minutes. Please state your name for the record."
Dusty stood up first.
"My name is Dusty Carpenter. I'm sixteen years old, and I've been skating at Deadwood for three years."
His voice was steady. Clear. He'd practiced this opening a hundred times, and it showed—no wobble, no hesitation, just the words they'd agreed on, delivered the way they'd rehearsed.
"I'm not here to tell you how much the park means to me. You've heard that before, and I know it hasn't changed anything. Instead, I want to tell you why keeping it open is the smartest decision this council can make."
He nodded to Nova, who stood up with her charts—poster board, hand-drawn but neat, the numbers large enough to read from the back of the room.
"The estimated cost of demolition is thirty-five thousand dollars. The estimated cost of basic renovation is twelve thousand. That's a savings of twenty-three thousand dollars—money that could go toward other city priorities."
Nova walked through the data, pointing to the charts, her voice calm and confident. The council members were paying attention now. One of them—an older woman with gray hair and reading glasses—was actually taking notes.
Then Hector, with his testimony about what the park had taught him. Discipline. Persistence. The value of showing up and doing the work even when nobody was watching.
"I learned to skateboard at Deadwood," he said. "But that's not what the park really taught me. It taught me how to fail. How to try something a thousand times and keep going until I got it right. Those are skills I use every day—in school, at home, in everything I do."
Then Zara, controlled but passionate, making the case that destroying the park wouldn't just cost money—it would cost the community a resource that couldn't be replaced.
"You can build another parking lot," she said. "You can build another strip mall. But you can't build another place where kids learn to believe in themselves. That's what Deadwood is. And once it's gone, it's gone forever."
Her voice was steady. Her anger was there, underneath, but controlled—fuel instead of fire. Garrett felt a surge of pride watching her. She'd learned. They all had.
Garrett went last.
He hadn't planned to speak—his role was supposed to be behind the scenes, the coach rather than the player. But standing there, watching his friends put everything on the line, he realized he had something to add.
"My name is Garrett Ledford. My family has money. My dad's a businessman. I could skate anywhere—private parks, competitions, places with better equipment and nicer facilities."
He paused. Let the council see him, really see him—the clean clothes, the confident posture, the kid who didn't need to be here but was anyway.
"I choose Deadwood. Not because it's the best park, but because of who's there. The kids you've heard from tonight—they taught me things I couldn't learn anywhere else. How to work for something. How to fail and keep going. How to be part of something bigger than myself."
He looked at the council members, one by one. The woman who'd been taking notes. The man who'd seemed skeptical. The mayor, watching from her elevated seat.
"You're going to vote tonight. And whatever you decide, we'll deal with it. But I want you to know that every kid who spoke here tonight learned how to do this—how to research, how to present, how to advocate for something they believe in—because of that park. That's what you're voting on. Not concrete and coping. The chance for more kids to learn what we learned."
He sat down. His heart was pounding.
Dusty reached over and squeezed his shoulder. Didn't say anything. Didn't need to.
Next Part:
https://www.abctales.com/story/soulfire77/less-miserables-face-council-3
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Comments
SoulFire, you've linked to
SoulFire, you've linked to part three, but part three hasn't actually been published. I could read and comment but I'm not sure other people can. If you were having problems with posting it let me know and. I can 'publish' it so others can see it
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Look forward to part 3. I'm
Look forward to part 3. I'm sure the park will be saved. But not too sure, which is the sign of a good story (as always).
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