Numberlink (Verbal game)
By well-wisher
- 573 reads
1. There are 36 Links or number Combinations in Numberlink
1’s (1.1 1.2 1.3 1.4 1.5 1.6)
2’s (2.1 2.2 2.3 2.4 2.5 2.6)
3’s (3.1 3.2 3.3 3.4 3.5 3.6)
4’s (4.1 4.2 4.3 4.4 4.5 4.6)
5’s (5.1 5.2 5.3 5.4 5.5 5.6)
6’s (6.1 6.2 6.3 6.4 6.5 6.6)
2. A,B,C, D,E,F versus U,V,W,X,Y,Z– One player has six letters, A,B,C, D,E,F; the other has the letters U,V,W,X,Y,Z and they move them from link to link by saying the letter and then the Link Number for example Z3.2 or F6.4.
2. Linking: Linking is moving Letters between combinations. Players may only Link, up to 2 links at a time, to a combination that contains one of the same numbers as the combination that they have (for example, if a player has the combination A2.4 then that means they may Link to any combination with either a 2 or a 4 in it, if they have Z3.6 then they can only link to a combination with a 3 or a 6 in it)
3. Starting Combinations: One player starts with the combinations A 1.1,B 1.2,C 1.3, D1.4,E1.5 and F1.6 , the other with the combination’s U 6.1 V 6.2 ,W 6.3,X 6.4,Y 6.5,Z 6.6
4. Defending – If two or more of a players letters are in combinations containing one of the same numbers then neither/none can be captured. For example if A is in 2.4 and B is in 4.5 and C is in 6.4 then, because all these combinations contain 4, so all these three letters are defending each other.
4. Capturing- Each time a player has two of their letters in combinations containing one of the numbers in a combination that one of their opponents undefended letters is in their opponents letter is captured; for example, if the AB player links to the combination 4.3 with an undefended A and his opponent has an X in combination 4.5 and a Z in combination 2.3 then, because X’s combination contains a 4 and Z’s combination contains a 3, they can capture the A.
5. Winning the game- Because a minimum of two letters is required to play thus the player that loses all but one of their letters loses the game.
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